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synced 2025-06-11 06:54:43 +02:00
Fixed emotes, they all work now.
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parent
cdfa2f682e
commit
0e8de966a9
3 changed files with 69 additions and 9 deletions
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@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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public const ushort OPCODE = 0x00E1;
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public const uint PACKET_SIZE = 0x30;
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public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId, uint targettedActorId, uint emoteID)
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public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId, uint targettedActorId, uint animationId, uint descriptionId)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@ -21,11 +21,12 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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uint realAnimID = 0x5000000 | ((emoteID - 100) << 12);
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uint realDescID = 20000 + ((emoteID - 1) * 10) + (targettedActorId == sourceActorId ? (uint)2 : (uint)1);
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uint realAnimID = 0x5000000 | (animationId << 12);
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if (descriptionId != 10105 && targettedActorId == sourceActorId)
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descriptionId++;
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binWriter.Write((UInt32)realAnimID);
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binWriter.Write((UInt32)targettedActorId);
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binWriter.Write((UInt32)realDescID);
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binWriter.Write((UInt32)descriptionId);
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}
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}
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