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Finished figuring out and implementing the last friend list and black list packets.
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4 changed files with 139 additions and 3 deletions
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.social
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{
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class SendFriendlistPacket
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{
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public const ushort OPCODE = 0x01CE;
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public const uint PACKET_SIZE = 0x686;
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public static SubPacket buildPacket(uint playerActorID, Tuple<long, string>[] friends, ref int offset)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)0);
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int max;
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if (friends.Length - offset <= 0x32)
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max = friends.Length - offset;
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else
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max = 0x32;
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binWriter.Write((UInt32)max);
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for (int i = 0; i < max; i++)
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{
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binWriter.Write(Encoding.ASCII.GetBytes(friends[i].Item2), 0, Encoding.ASCII.GetByteCount(friends[i].Item2) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(friends[i].Item2));
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binWriter.Write((UInt64)friends[i].Item1);
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}
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offset += max;
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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