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Figured out most of the battle action packets; 0x139, 0x13a, 0x13b.
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5 changed files with 152 additions and 7 deletions
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@ -124,6 +124,8 @@
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<Compile Include="packets\send\actor\ActorDoEmotePacket.cs" />
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<Compile Include="packets\send\actor\ActorInstantiatePacket.cs" />
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<Compile Include="packets\send\actor\BattleAction1Packet.cs" />
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<Compile Include="packets\send\actor\battle\BattleAction.cs" />
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<Compile Include="packets\send\actor\battle\DoBattleActionX10Packet.cs" />
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<Compile Include="packets\send\actor\DeleteAllActorsPacket.cs" />
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<Compile Include="packets\send\actor\events\SetEventStatus.cs" />
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<Compile Include="packets\send\actor\events\SetNoticeEventCondition.cs" />
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@ -134,7 +136,7 @@
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<Compile Include="packets\send\actor\events\SetPushEventConditionWithCircle.cs" />
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<Compile Include="packets\send\actor\_0x132Packet.cs" />
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<Compile Include="packets\send\actor\SetActorIsZoningPacket.cs" />
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<Compile Include="packets\send\actor\DoBattleActionPacket.cs" />
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<Compile Include="packets\send\actor\battle\DoBattleActionSinglePacket.cs" />
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<Compile Include="packets\send\actor\inventory\EquipmentChangePacket.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryBeginChangePacket.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryEndChangePacket.cs" />
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