Fixed bug with old "findActor" code since private areas were added. Add scripts for npcs in echo during limsa opening.

This commit is contained in:
Filip Maj 2017-03-08 09:12:14 -05:00
parent eb324062da
commit 0c3f6cc9c4
13 changed files with 149 additions and 27 deletions

View file

@ -0,0 +1,13 @@
require ("global")
function onEventStarted(player, npc, triggerName)
man0l1Quest = player:GetQuest("Man0l1");
if (man0l1Quest ~= nil) then
if (triggerName == "talkDefault") then
callClientFunction(player, "delegateEvent", player, man0l1Quest, "processEvent010_2");
player:EndEvent();
end
end
end

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@ -0,0 +1,13 @@
require ("global")
function onEventStarted(player, npc, triggerName)
man0l1Quest = player:GetQuest("Man0l1");
if (man0l1Quest ~= nil) then
if (triggerName == "talkDefault") then
callClientFunction(player, "delegateEvent", player, man0l1Quest, "processEvent010_5");
player:EndEvent();
end
end
end

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@ -0,0 +1,13 @@
require ("global")
function onEventStarted(player, npc, triggerName)
man0l1Quest = player:GetQuest("Man0l1");
if (man0l1Quest ~= nil) then
if (triggerName == "talkDefault") then
callClientFunction(player, "delegateEvent", player, man0l1Quest, "processEvent010_4");
player:EndEvent();
end
end
end

View file

@ -4,7 +4,7 @@ function onSpawn(player, npc)
man0l1Quest = player:GetQuest("Man0l1");
if (man0l1Quest ~= nil) then
npc:SetQuestGraphic(player, 0x2);
npc:SetQuestGraphic(player, 0x3);
end
end

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@ -0,0 +1,13 @@
require ("global")
function onEventStarted(player, npc, triggerName)
man0l1Quest = player:GetQuest("Man0l1");
if (man0l1Quest ~= nil) then
if (triggerName == "talkDefault") then
callClientFunction(player, "delegateEvent", player, man0l1Quest, "processEvent010_7");
player:EndEvent();
end
end
end

View file

@ -0,0 +1,13 @@
require ("global")
function onEventStarted(player, npc, triggerName)
man0l1Quest = player:GetQuest("Man0l1");
if (man0l1Quest ~= nil) then
if (triggerName == "talkDefault") then
callClientFunction(player, "delegateEvent", player, man0l1Quest, "processEvent010_6");
player:EndEvent();
end
end
end

View file

@ -0,0 +1,13 @@
require ("global")
function onEventStarted(player, npc, triggerName)
man0l1Quest = player:GetQuest("Man0l1");
if (man0l1Quest ~= nil) then
if (triggerName == "talkDefault") then
callClientFunction(player, "delegateEvent", player, man0l1Quest, "processEvent010_7");
player:EndEvent();
end
end
end

View file

@ -0,0 +1,13 @@
require ("global")
function onEventStarted(player, npc, triggerName)
man0l1Quest = player:GetQuest("Man0l1");
if (man0l1Quest ~= nil) then
if (triggerName == "talkDefault") then
callClientFunction(player, "delegateEvent", player, man0l1Quest, "processEvent010_3");
player:EndEvent();
end
end
end

View file

@ -0,0 +1,13 @@
require ("global")
function onEventStarted(player, npc, triggerName)
man0l1Quest = player:GetQuest("Man0l1");
if (man0l1Quest ~= nil) then
if (triggerName == "talkDefault") then
callClientFunction(player, "delegateEvent", player, man0l1Quest, "processEvent010_8");
player:EndEvent();
end
end
end

View file

@ -0,0 +1,12 @@
function init(npc)
return false, false, 0, 0;
end
function onEventStarted(player, npc, triggerName)
if (triggerName == "caution") then
worldMaster = GetWorldMaster();
player:SendGameMessage(player, worldMaster, 34109, 0x20);
elseif (triggerName == "exit") then
end
player:EndEvent();
end