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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Checks and fixes for lua.
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parent
7c25b14640
commit
0a94840419
5 changed files with 33 additions and 10 deletions
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@ -60,6 +60,18 @@ namespace FFXIVClassic_Map_Server.Actors
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this.moveSpeeds[3] = SetActorSpeedPacket.DEFAULT_ACTIVE;
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}
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public void SetPushCircleRange(string triggerName, float size)
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{
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if (eventConditions == null || eventConditions.pushWithCircleEventConditions == null)
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return;
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foreach (EventList.PushCircleEventCondition condition in eventConditions.pushWithCircleEventConditions)
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{
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if (condition.conditionName.Equals(triggerName))
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condition.radius = size;
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}
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}
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public SubPacket CreateAddActorPacket(uint playerActorId, byte val)
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{
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return AddActorPacket.BuildPacket(actorId, playerActorId, val);
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@ -63,12 +63,6 @@ namespace FFXIVClassic_Map_Server.Actors
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for (int i = 0; i < 32; i++ )
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charaWork.property[i] = (byte)(((int)actorClass.propertyFlags >> i) & 1);
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if (className.Equals("JellyfishScenarioLimsaLv00"))
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{
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charaWork.property[2] = 1;
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npcWork.hateType = 1;
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}
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npcWork.pushCommand = actorClass.pushCommand;
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npcWork.pushCommandSub = actorClass.pushCommandSub;
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npcWork.pushCommandPriority = actorClass.pushCommandPriority;
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@ -99,6 +93,11 @@ namespace FFXIVClassic_Map_Server.Actors
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if (lParams != null && lParams.Count >= 3 && lParams[2].typeID == 0 && (int)lParams[2].value == 0)
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isStatic = true;
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else
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{
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charaWork.property[2] = 1;
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npcWork.hateType = 1;
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}
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if (lParams == null)
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{
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@ -140,6 +139,10 @@ namespace FFXIVClassic_Map_Server.Actors
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{
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subpackets.Add(_0xD8Packet.BuildPacket(actorId, playerActorId, 0xB09, 0x1af));
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}
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else if (uniqueIdentifier.Equals("closed_gridania_gate"))
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{
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subpackets.Add(_0xD8Packet.BuildPacket(actorId, playerActorId, 0xB79, 0x141));
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}
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else if (uniqueIdentifier.Equals("uldah_mapshipport_1"))
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{
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subpackets.Add(_0xD8Packet.BuildPacket(actorId, playerActorId, 0xdc5, 0x1af));
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@ -1271,7 +1271,7 @@ namespace FFXIVClassic_Map_Server.Actors
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public void SendInstanceUpdate()
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{
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Server.GetWorldManager().SeamlessCheck(this);
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//Server.GetWorldManager().SeamlessCheck(this);
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//Update Instance
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List<Actor> aroundMe = new List<Actor>();
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