Error and server list packets added. Reserve will send error to client if a character name is take for a server. Code to send out server list on GetCharacters added.

This commit is contained in:
Filip Maj 2015-09-02 14:07:45 -04:00
parent c982493d66
commit 091166b41a
8 changed files with 216 additions and 223 deletions

View file

@ -1,4 +1,5 @@
using FFXIVClassic_Lobby_Server.common;
using FFXIVClassic_Lobby_Server.dataobjects;
using FFXIVClassic_Lobby_Server.packets;
using MySql.Data.MySqlClient;
using System;
@ -91,7 +92,9 @@ namespace FFXIVClassic_Lobby_Server
break;
case 0x0B:
ProcessModifyCharacter(client, subpacket);
break;
break;
case 0x0F:
//Mod Retainers
default:
Debug.WriteLine("Unknown command 0x{0:X} received.", subpacket.header.opcode);
break;
@ -143,6 +146,9 @@ namespace FFXIVClassic_Lobby_Server
private void ProcessGetCharacters(ClientConnection client, SubPacket packet)
{
Console.WriteLine("{0} => Get characters", client.currentUserId == 0 ? client.getAddress() : "User " + client.currentUserId);
buildWorldLists(client, packet);
BasePacket outgoingPacket = new BasePacket("./packets/getCharsPacket.bin");
BasePacket.encryptPacket(client.blowfish, outgoingPacket);
client.queuePacket(outgoingPacket);
@ -183,7 +189,6 @@ namespace FFXIVClassic_Lobby_Server
private void ProcessModifyCharacter(ClientConnection client, SubPacket packet)
{
packet.debugPrintSubPacket();
PacketStructs.CharacterRequestPacket charaReq = PacketStructs.toCharacterRequestStruct(packet.data);
var slot = charaReq.slot;
@ -197,7 +202,23 @@ namespace FFXIVClassic_Lobby_Server
var alreadyTaken = Database.reserveCharacter(client.currentUserId, slot, worldId, name);
if (alreadyTaken)
{ }
{
PacketStructs.ErrorPacket errorPacket = new PacketStructs.ErrorPacket();
errorPacket.sequence = charaReq.sequence;
errorPacket.errorId = 13005;
errorPacket.errorCode = 0;
errorPacket.statusCode = 0;
byte[] data = PacketStructs.StructureToByteArray(errorPacket);
SubPacket subpacket = new SubPacket(0x02, packet.header.sourceId, packet.header.targetId, data);
BasePacket basePacket = BasePacket.createPacket(subpacket, true, false);
basePacket.debugPrintPacket();
BasePacket.encryptPacket(client.blowfish, basePacket);
client.queuePacket(basePacket);
Console.WriteLine("User {0} => Error; name taken: \"{1}\"", client.currentUserId, charaReq.characterName);
return;
}
//Confirm Reserve
BasePacket confirmReservePacket = new BasePacket("./packets/chara/confirmReserve.bin");
@ -231,5 +252,54 @@ namespace FFXIVClassic_Lobby_Server
}
}
private void buildWorldLists(ClientConnection client, SubPacket packet)
{
List<World> serverList = Database.getServers();
int serverCount = 0;
int totalCount = 0;
PacketStructs.WorldListPacket worldListPacket = new PacketStructs.WorldListPacket();
worldListPacket.isEndList = serverList.Count <= 6 ? (byte)1 : (byte)0;
worldListPacket.numWorlds = serverList.Count <= 6 ? (byte)serverList.Count : (byte)6;
worldListPacket.sequence = 0;
worldListPacket.unknown1 = 0;
worldListPacket.unknown2 = 0;
foreach (World world in serverList)
{
//Insert world entry
PacketStructs.WorldListEntry entry = new PacketStructs.WorldListEntry();
entry.id = world.id;
entry.listPosition = world.listPosition;
entry.population = world.population;
entry.name = world.name;
worldListPacket.worlds[serverCount] = entry;
serverCount++;
totalCount++;
if (serverCount % 6 == 0 || totalCount >= serverList.Count)
{
//Send this chunk of world list
byte[] data = PacketStructs.StructureToByteArray(worldListPacket);
SubPacket subpacket = new SubPacket(0x02, packet.header.sourceId, packet.header.targetId, data);
BasePacket basePacket = BasePacket.createPacket(subpacket, true, false);
basePacket.debugPrintPacket();
BasePacket.encryptPacket(client.blowfish, basePacket);
client.queuePacket(basePacket);
//Make new worldlist if still remaining
if (totalCount <= serverList.Count)
{
worldListPacket = new PacketStructs.WorldListPacket();
worldListPacket.isEndList = serverList.Count - totalCount <= 6 ? (byte)1 : (byte)0;
worldListPacket.numWorlds = serverList.Count - totalCount <= 6 ? (byte)(serverList.Count - totalCount) : (byte)6;
worldListPacket.sequence = 0;
worldListPacket.unknown1 = 0;
worldListPacket.unknown2 = 0;
}
}
}
}
}
}