Implemented the emote and notice event conditions.

This commit is contained in:
Filip Maj 2016-03-20 19:34:39 -04:00
parent 0876b293e8
commit 08fd862939
3 changed files with 11 additions and 10 deletions

View file

@ -117,19 +117,19 @@ namespace FFXIVClassic_Map_Server.Actors
if (eventConditions.talkEventConditions != null)
{
foreach (EventList.TalkEventCondition condition in eventConditions.talkEventConditions)
subpackets.Add(SetTalkEventCondition.buildPacket(playerActorId, actorId, condition.unknown1, condition.unknown2, condition.conditionName));
subpackets.Add(SetTalkEventCondition.buildPacket(playerActorId, actorId, condition));
}
if (eventConditions.noticeEventConditions != null)
{
foreach (EventList.NoticeEventCondition condition in eventConditions.noticeEventConditions)
subpackets.Add(SetNoticeEventCondition.buildPacket(playerActorId, actorId, condition.unknown1, condition.unknown2, condition.conditionName));
subpackets.Add(SetNoticeEventCondition.buildPacket(playerActorId, actorId, condition));
}
if (eventConditions.emoteEventConditions != null)
{
foreach (EventList.EmoteEventCondition condition in eventConditions.emoteEventConditions)
subpackets.Add(SetEmoteEventCondition.buildPacket(playerActorId, actorId, condition.unknown1, condition.unknown2, condition.emoteId, condition.conditionName));
subpackets.Add(SetEmoteEventCondition.buildPacket(playerActorId, actorId, condition));
}
if (eventConditions.pushWithCircleEventConditions != null)