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Implemented the emote and notice event conditions.
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0876b293e8
commit
08fd862939
3 changed files with 11 additions and 10 deletions
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@ -117,19 +117,19 @@ namespace FFXIVClassic_Map_Server.Actors
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if (eventConditions.talkEventConditions != null)
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{
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foreach (EventList.TalkEventCondition condition in eventConditions.talkEventConditions)
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subpackets.Add(SetTalkEventCondition.buildPacket(playerActorId, actorId, condition.unknown1, condition.unknown2, condition.conditionName));
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subpackets.Add(SetTalkEventCondition.buildPacket(playerActorId, actorId, condition));
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}
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if (eventConditions.noticeEventConditions != null)
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{
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foreach (EventList.NoticeEventCondition condition in eventConditions.noticeEventConditions)
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subpackets.Add(SetNoticeEventCondition.buildPacket(playerActorId, actorId, condition.unknown1, condition.unknown2, condition.conditionName));
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subpackets.Add(SetNoticeEventCondition.buildPacket(playerActorId, actorId, condition));
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}
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if (eventConditions.emoteEventConditions != null)
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{
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foreach (EventList.EmoteEventCondition condition in eventConditions.emoteEventConditions)
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subpackets.Add(SetEmoteEventCondition.buildPacket(playerActorId, actorId, condition.unknown1, condition.unknown2, condition.emoteId, condition.conditionName));
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subpackets.Add(SetEmoteEventCondition.buildPacket(playerActorId, actorId, condition));
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}
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if (eventConditions.pushWithCircleEventConditions != null)
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