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Added things for testing mapobjs.
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7 changed files with 280 additions and 20 deletions
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using FFXIVClassic.Common;
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using System;
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using System.IO;
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using FFXIVClassic.Common;
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using System.Text;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class PlayBGAnimation
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{
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public const ushort OPCODE = 0x00D9;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, string animName)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write(Encoding.ASCII.GetBytes(animName), 0, Encoding.ASCII.GetByteCount(animName) > 0x8 ? 0x8 : Encoding.ASCII.GetByteCount(animName));
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}
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}
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return new SubPacket(OPCODE, playerActorID, targetActorID, data);
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}
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}
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}
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