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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Started to implement private areas. Works mostly, but only one instance is created. All the push triggers work more or less except bounding box.
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13 changed files with 200 additions and 81 deletions
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@ -1,4 +1,5 @@
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using FFXIVClassic_Lobby_Server.packets;
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using FFXIVClassic_Map_Server.actors;
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using System;
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using System.Collections.Generic;
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using System.IO;
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@ -11,26 +12,24 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
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class SetPushEventConditionWithTriggerBox
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{
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public const ushort OPCODE = 0x0175;
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public const uint PACKET_SIZE = 0x58;
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public const uint PACKET_SIZE = 0x60;
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public static SubPacket buildPacket(uint playerActorID, uint sourceActorID)
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public static SubPacket buildPacket(uint playerActorID, uint sourceActorID, EventList.PushBoxEventCondition condition)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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string eventName = "";
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((Single)0.0f);
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binWriter.Write((UInt32)0);
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binWriter.Write((Single)0.0f);
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binWriter.Seek(4, SeekOrigin.Current);
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binWriter.Write((UInt32)condition.size);
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binWriter.Write((UInt32)0x1A5);
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binWriter.Write((UInt32)4);
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binWriter.Seek(8, SeekOrigin.Current);
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binWriter.Write((Byte)(condition.outwards ? 0x11 : 0x1)); //If == 0x10, Inverted Bounding Box
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binWriter.Write((Byte)0);
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binWriter.Write((Byte)0);
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binWriter.Write((Byte)0);
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binWriter.Write(Encoding.ASCII.GetBytes(eventName), 0, Encoding.ASCII.GetByteCount(eventName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(eventName));
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binWriter.Write((Byte)(condition.silent ? 0x1 : 0x0)); //Silent Trigger;
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binWriter.Write(Encoding.ASCII.GetBytes(condition.conditionName), 0, Encoding.ASCII.GetByteCount(condition.conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(condition.conditionName));
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}
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}
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