Started to implement private areas. Works mostly, but only one instance is created. All the push triggers work more or less except bounding box.

This commit is contained in:
Filip Maj 2016-03-20 19:29:38 -04:00
parent 67fed3dba5
commit 0876b293e8
13 changed files with 200 additions and 81 deletions

View file

@ -1,4 +1,5 @@
using FFXIVClassic_Lobby_Server.packets;
using FFXIVClassic_Map_Server.actors;
using System;
using System.Collections.Generic;
using System.IO;
@ -11,26 +12,24 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
class SetPushEventConditionWithTriggerBox
{
public const ushort OPCODE = 0x0175;
public const uint PACKET_SIZE = 0x58;
public const uint PACKET_SIZE = 0x60;
public static SubPacket buildPacket(uint playerActorID, uint sourceActorID)
public static SubPacket buildPacket(uint playerActorID, uint sourceActorID, EventList.PushBoxEventCondition condition)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
string eventName = "";
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((Single)0.0f);
binWriter.Write((UInt32)0);
binWriter.Write((Single)0.0f);
binWriter.Seek(4, SeekOrigin.Current);
binWriter.Write((UInt32)condition.size);
binWriter.Write((UInt32)0x1A5);
binWriter.Write((UInt32)4);
binWriter.Seek(8, SeekOrigin.Current);
binWriter.Write((Byte)(condition.outwards ? 0x11 : 0x1)); //If == 0x10, Inverted Bounding Box
binWriter.Write((Byte)0);
binWriter.Write((Byte)0);
binWriter.Write((Byte)0);
binWriter.Write(Encoding.ASCII.GetBytes(eventName), 0, Encoding.ASCII.GetByteCount(eventName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(eventName));
binWriter.Write((Byte)(condition.silent ? 0x1 : 0x0)); //Silent Trigger;
binWriter.Write(Encoding.ASCII.GetBytes(condition.conditionName), 0, Encoding.ASCII.GetByteCount(condition.conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(condition.conditionName));
}
}