Begun reimplementing the whole actor system to follow more closely to the client side's system. Packet processor's reference chanced, and all ActorID vars in Actor class were changed to ActorId.

This commit is contained in:
Filip Maj 2016-01-02 14:04:45 -05:00
parent 67ee70e7c5
commit 04faf9d753
20 changed files with 582 additions and 269 deletions

View file

@ -1,23 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.dataobjects.chara
{
class ParameterTemp
{
public int tp = 0;
public int targetInformation = 0;
public int[] maxCommandRecastTime = new int[40];
public float[] forceControl_float_forClientSelf = new float[4];
public short[] forceControl_int16_forClientSelf = new short[2];
public int[] otherClassAbilityCount = new int[2];
public int[] giftCount = new int[2];
}
}