Begun reimplementing the whole actor system to follow more closely to the client side's system. Packet processor's reference chanced, and all ActorID vars in Actor class were changed to ActorId.

This commit is contained in:
Filip Maj 2016-01-02 14:04:45 -05:00
parent 67ee70e7c5
commit 04faf9d753
20 changed files with 582 additions and 269 deletions

View file

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.dataobjects.chara
{
class BattleTemp
{
public const uint NAMEPLATE_SHOWN = 0xFBFBCFB1;
public const uint TARGETABLE = 0x2138FD71;
public const uint STAT_STRENGTH = 4;
public const uint STAT_VITALITY = 5;
public const uint STAT_DEXTERITY = 6;
public const uint STAT_INTELLIGENCE = 7;
public const uint STAT_MIND = 8;
public const uint STAT_PIETY = 9;
public const uint STAT_RESISTANCE_FIRE = 10;
public const uint STAT_RESISTANCE_ICE = 11;
public const uint STAT_RESISTANCE_WIND = 12;
public const uint STAT_RESISTANCE_LIGHTNING = 3;
public const uint STAT_RESISTANCE_EARTH = 14;
public const uint STAT_RESISTANCE_WATER = 15;
public const uint STAT_ATTACK = 18;
public const uint STAT_ACCURACY = 16;
public const uint STAT_NORMALDEFENSE = 19;
public const uint STAT_EVASION = 17;
public const uint STAT_ATTACK_MAGIC = 24;
public const uint STAT_HEAL_MAGIC = 25;
public const uint STAT_ENCHANCEMENT_MAGIC_POTENCY = 26;
public const uint STAT_ENFEEBLING_MAGIC_POTENCY = 27;
public const uint STAT_MAGIC_ACCURACY = 28;
public const uint STAT_MAGIC_EVASION = 29;
public const uint STAT_CRAFT_PROCESSING = 30;
public const uint STAT_CRAFT_MAGIC_PROCESSING = 31;
public const uint STAT_CRAFT_PROCESS_CONTROL = 32;
public const uint STAT_HARVEST_POTENCY = 33;
public const uint STAT_HARVEST_LIMIT = 34;
public const uint STAT_HARVEST_RATE = 35;
public int[] castGauge_speed = new int[2];
public bool[] timingCommandFlag = new bool[4];
public ushort[] generalParameter = new ushort[32];
}
}