mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-11 23:14:39 +02:00
Begun reimplementing the whole actor system to follow more closely to the client side's system. Packet processor's reference chanced, and all ActorID vars in Actor class were changed to ActorId.
This commit is contained in:
parent
67ee70e7c5
commit
04faf9d753
20 changed files with 582 additions and 269 deletions
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@ -41,6 +41,9 @@
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<HintPath>..\packages\Dapper.1.42\lib\net45\Dapper.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="KeraLua">
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<HintPath>..\packages\NLua.1.3.2.1\lib\net45\KeraLua.dll</HintPath>
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</Reference>
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<Reference Include="MySql.Data, Version=6.9.7.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d, processorArchitecture=MSIL">
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<HintPath>..\packages\MySql.Data.6.9.7\lib\net45\MySql.Data.dll</HintPath>
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<Private>True</Private>
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@ -49,6 +52,9 @@
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<HintPath>..\packages\Newtonsoft.Json.7.0.1\lib\net45\Newtonsoft.Json.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="NLua">
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<HintPath>..\packages\NLua.1.3.2.1\lib\net45\NLua.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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@ -58,6 +64,8 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="actors\judge\Judge.cs" />
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<Compile Include="actors\StaticActors.cs" />
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<Compile Include="ClientConnection.cs" />
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<Compile Include="common\Bitfield.cs" />
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<Compile Include="common\Blowfish.cs" />
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@ -66,46 +74,53 @@
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<Compile Include="common\Utils.cs" />
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<Compile Include="ConfigConstants.cs" />
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<Compile Include="Database.cs" />
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<Compile Include="dataobjects\Actor.cs" />
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<Compile Include="dataobjects\chara\BattleSave.cs" />
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<Compile Include="dataobjects\chara\BattleTemp.cs" />
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<Compile Include="dataobjects\chara\EventSave.cs" />
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<Compile Include="dataobjects\chara\EventTemp.cs" />
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<Compile Include="dataobjects\chara\ParameterTemp.cs" />
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<Compile Include="dataobjects\chara\PlayerActor.cs" />
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<Compile Include="actors\Actor.cs" />
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<Compile Include="actors\chara\BattleSave.cs" />
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<Compile Include="actors\chara\BattleTemp.cs" />
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<Compile Include="actors\chara\Character.cs" />
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<Compile Include="actors\chara\EventSave.cs" />
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<Compile Include="actors\chara\EventTemp.cs" />
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<Compile Include="actors\chara\npc\Npc.cs" />
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<Compile Include="actors\chara\ParameterTemp.cs" />
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<Compile Include="actors\chara\player\Player.cs" />
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<Compile Include="actors\command\Command.cs" />
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<Compile Include="dataobjects\CharaInfo.cs" />
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<Compile Include="actors\chara\CharaWork.cs" />
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<Compile Include="actors\chara\ParameterSave.cs" />
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<Compile Include="actors\chara\player\PlayerWork.cs" />
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<Compile Include="dataobjects\database\DBAppearance.cs" />
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<Compile Include="dataobjects\database\DBCharacter.cs" />
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<Compile Include="dataobjects\CharaInfo.cs" />
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<Compile Include="dataobjects\chara\CharaWork.cs" />
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<Compile Include="dataobjects\chara\ParameterSave.cs" />
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<Compile Include="dataobjects\chara\PlayerWork.cs" />
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<Compile Include="dataobjects\database\DBCommands.cs" />
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<Compile Include="dataobjects\database\DBJournal.cs" />
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<Compile Include="dataobjects\database\DBPlayerData.cs" />
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<Compile Include="dataobjects\database\DBStats.cs" />
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<Compile Include="dataobjects\database\DBWorld.cs" />
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<Compile Include="dataobjects\Item.cs" />
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<Compile Include="dataobjects\ConnectedPlayer.cs" />
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<Compile Include="dataobjects\database\DBWorld.cs" />
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<Compile Include="dataobjects\RecruitmentDetails.cs" />
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<Compile Include="dataobjects\SearchEntry.cs" />
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<Compile Include="lua\LuaEngine.cs" />
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<Compile Include="lua\LuaEvent.cs" />
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<Compile Include="lua\LuaParam.cs" />
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<Compile Include="lua\LuaPlayer.cs" />
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<Compile Include="PacketProcessor.cs" />
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<Compile Include="packets\BasePacket.cs" />
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<Compile Include="packets\receive\ChatMessagePacket.cs" />
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<Compile Include="packets\receive\events\EventUpdatePacket.cs" />
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<Compile Include="packets\receive\events\EventStartPacket.cs" />
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<Compile Include="packets\receive\HandshakePacket.cs" />
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<Compile Include="packets\receive\recruitment\RecruitmentDetailsRequestPacket.cs" />
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<Compile Include="packets\receive\recruitment\RecruitmentSearchRequestPacket.cs" />
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<Compile Include="packets\receive\recruitment\StartRecruitingRequestPacket.cs" />
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<Compile Include="packets\receive\script\CommandStartRequestPacket.cs" />
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<Compile Include="packets\receive\script\ScriptResultPacket.cs" />
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<Compile Include="packets\receive\SetTargetPacket.cs" />
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<Compile Include="packets\receive\LockTargetPacket.cs" />
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<Compile Include="packets\receive\social\AddRemoveSocialPacket.cs" />
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<Compile Include="packets\receive\social\FriendlistRequestPacket.cs" />
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<Compile Include="packets\receive\StartScriptPacket.cs" />
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<Compile Include="packets\receive\supportdesk\FaqBodyRequestPacket.cs" />
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<Compile Include="packets\receive\supportdesk\FaqListRequestPacket.cs" />
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<Compile Include="packets\receive\supportdesk\GMTicketIssuesRequestPacket.cs" />
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<Compile Include="packets\send\actor\ActorDoEmotePacket.cs" />
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<Compile Include="packets\send\actor\ActorInstantiatePacket.cs" />
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<Compile Include="packets\send\actor\DeleteAllActorsPacket.cs" />
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<Compile Include="packets\send\actor\SetActorIsZoningPacket.cs" />
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<Compile Include="packets\send\actor\DoBattleActionPacket.cs" />
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@ -121,6 +136,8 @@
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<Compile Include="packets\send\actor\SetActorIconPacket.cs" />
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<Compile Include="packets\send\actor\SetActorStatusPacket.cs" />
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<Compile Include="packets\send\actor\_0xFPacket.cs" />
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<Compile Include="packets\send\events\EndEventPacket.cs" />
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<Compile Include="packets\send\events\RunEventFunctionPacket.cs" />
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<Compile Include="packets\send\list\ListEntry.cs" />
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<Compile Include="packets\send\list\ListUtils.cs" />
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<Compile Include="packets\send\list\SetListPropertyPacket.cs" />
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@ -162,8 +179,6 @@
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<Compile Include="packets\send\recruitment\EndRecruitmentPacket.cs" />
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<Compile Include="packets\send\recruitment\RecruiterStatePacket.cs" />
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<Compile Include="packets\send\recruitment\StartRecruitingResponse.cs" />
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<Compile Include="packets\send\script\ScriptEndPacket.cs" />
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<Compile Include="packets\send\script\ScriptStartPacket.cs" />
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<Compile Include="packets\send\SendMessagePacket.cs" />
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<Compile Include="packets\send\SetMapPacket.cs" />
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<Compile Include="packets\send\SetMusicPacket.cs" />
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@ -187,7 +202,7 @@
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<Compile Include="packets\receive\UpdatePlayerPositionPacket.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="ScriptParamReader.cs" />
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<Compile Include="lua\LuaUtils.cs" />
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<Compile Include="Server.cs" />
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<Compile Include="Zone.cs" />
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</ItemGroup>
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@ -195,8 +210,15 @@
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<None Include="App.config" />
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup />
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<ItemGroup>
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<Folder Include="actors\area\" />
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<Folder Include="actors\director\" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>
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xcopy /s /y "D:\Coding\FFXIV Related\ffxiv-classic-map-server\packages\NLua.1.3.2.1\lib\native\*.*" "$(TargetDir)"</PostBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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