start of ai based on kjLotus's code on dsp

This commit is contained in:
Tahir Akhlaq 2017-06-12 03:50:02 +01:00
parent c70cf022b7
commit 04890660c0
9 changed files with 191 additions and 1 deletions

View file

@ -85,6 +85,13 @@
<Compile Include="actors\area\PrivateAreaContent.cs" />
<Compile Include="actors\area\SpawnLocation.cs" />
<Compile Include="actors\area\Zone.cs" />
<Compile Include="actors\chara\ai\AIContainer.cs" />
<Compile Include="actors\chara\ai\controllers\Controller.cs" />
<Compile Include="actors\chara\ai\controllers\MobController.cs" />
<Compile Include="actors\chara\ai\controllers\PlayerController.cs" />
<Compile Include="actors\chara\ai\state\AttackState.cs" />
<Compile Include="actors\chara\ai\state\State.cs" />
<Compile Include="actors\chara\ai\utils\AttackUtils.cs" />
<Compile Include="actors\chara\npc\ActorClass.cs" />
<Compile Include="actors\chara\npc\NpcWork.cs" />
<Compile Include="actors\chara\AetheryteWork.cs" />
@ -340,7 +347,6 @@
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Folder Include="actors\chara\ai\" />
<Folder Include="navmesh\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />