Merge remote-tracking branch 'origin/ioncannon/quest_system' into Jorge/quest_system

# Conflicts:
#	Data/scripts/commands/EmoteStandardCommand.lua
#	Data/scripts/quests/man/man0g0.lua
#	Data/scripts/quests/man/man0g1.lua
#	Data/scripts/quests/man/man0u0.lua

Resolved using Theirs.
This commit is contained in:
CuriousJorge 2022-03-04 21:04:17 -05:00
commit 02fe9e070d
182 changed files with 3871 additions and 1332 deletions

View file

@ -26,8 +26,8 @@ function onTrigger(player, argc, qty, name, lastName)
currency = 1000001;
qty = tonumber(qty) or 1;
location = INVENTORY_CURRENCY;
actionList = player:AddExp(qty, player.charaWork.parameterSave.state_mainSkill[0], 0);
print("ASDASDASDASDASD");
actionList = player:AddExp(qty, player.charaWork.parameterSave.state_mainSkill[1], 0);
player:DoBattleAction(0, 0, actionList);
else
print(sender.."unable to add experience, ensure player name is valid.");

View file

@ -6,17 +6,17 @@ properties = {
description = ""
}
function onTrigger(player, argc, animation, regionId, layoutId, maxLayoutId)
layoutId = tonumber(layoutId);
function onTrigger(player, argc, animation, layoutId, instanceId, maxInstanceId)
instanceId = tonumber(instanceId);
if (maxLayoutId ~= nil) then
maxLayoutId = tonumber(maxLayoutId);
if (maxInstanceId ~= nil) then
maxInstanceId = tonumber(maxInstanceId);
else
maxLayoutId = layoutId;
maxInstanceId = instanceId;
end
actorClassId = 5900001;
while (layoutId <= maxLayoutId) do
while (instanceId <= maxInstanceId) do
if (actorClassId == nil) then
player:SendMessage(0x20, "", "No actor class id provided.");
return;
@ -32,16 +32,16 @@ function onTrigger(player, argc, animation, regionId, layoutId, maxLayoutId)
if (actorClassId ~= nil) then
zone = player.CurrentArea;
actor = zone:SpawnActor(actorClassId, "mapobj", pos[1], pos[2], pos[3], tonumber(regionId), tonumber(layoutId));
actor = zone:SpawnActor(actorClassId, "mapobj", pos[1], pos[2], pos[3], tonumber(layoutId), tonumber(instanceId));
print("test");
wait(0.8);
wait(2);
actor:PlayMapObjAnimation(player, animation);
zone:DespawnActor("mapobj");
wait(0.5);
player:SendMessage(0x20, "", "Layout ID: "..layoutId);
player:SendMessage(0x20, "", "Playing animation for instance: " .. instanceId);
end
layoutId=layoutId+1;
instanceId = instanceId + 1;
end
end;
--!testmapobj 5900001 421 2810 2820