Refactored quest state system seems to work!

This commit is contained in:
Filip Maj 2022-02-17 13:22:18 -05:00
parent 1523ae200b
commit 02cb0a3f43
14 changed files with 673 additions and 512 deletions

View file

@ -180,12 +180,13 @@
<Compile Include="Actors\Group\Work\RelationWork.cs" />
<Compile Include="Actors\Judge\Judge.cs" />
<Compile Include="Actors\Quest\Quest.cs" />
<Compile Include="Actors\Quest\QuestData.cs" />
<Compile Include="Actors\Quest\QuestState.cs" />
<Compile Include="Actors\Quest\QuestStateManager.cs" />
<Compile Include="Actors\StaticActors.cs" />
<Compile Include="Actors\World\WorldMaster.cs" />
<Compile Include="DataObjects\GuildleveData.cs" />
<Compile Include="DataObjects\QuestData.cs" />
<Compile Include="DataObjects\QuestGameData.cs" />
<Compile Include="DataObjects\Recipe.cs" />
<Compile Include="DataObjects\RecipeResolver.cs" />
<Compile Include="DataObjects\TradeTransaction.cs" />