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Refactored quest state system seems to work!
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14 changed files with 673 additions and 512 deletions
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@ -27,7 +27,6 @@ using Meteor.Map.packets.receive.events;
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using Meteor.Map.packets.send;
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using Meteor.Map.packets.send.events;
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using MoonSharp.Interpreter;
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using MoonSharp.Interpreter.Interop;
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using MoonSharp.Interpreter.Loaders;
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using System;
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using System.Collections.Generic;
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@ -37,11 +36,11 @@ using Meteor.Map.actors.area;
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using System.Threading;
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using Meteor.Map.actors.chara.ai;
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using Meteor.Map.actors.chara.ai.controllers;
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using Meteor.Map.DataObjects;
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using Meteor.Map.actors.chara.player;
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using Meteor.Map.Actors.Chara;
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using Meteor.Map.DataObjects.chara;
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using Meteor.Map.actors.chara;
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using Meteor.Map.Actors.QuestNS;
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namespace Meteor.Map.lua
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{
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@ -78,6 +77,7 @@ namespace Meteor.Map.lua
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UserData.RegisterType<Command>();
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UserData.RegisterType<Npc>();
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UserData.RegisterType<Quest>();
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UserData.RegisterType<QuestData>();
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UserData.RegisterType<Zone>();
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UserData.RegisterType<InventoryItem>();
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UserData.RegisterType<ItemPackage>();
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