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Refactored quest state system seems to work!
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parent
1523ae200b
commit
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14 changed files with 673 additions and 512 deletions
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@ -6,7 +6,7 @@ using System.Threading.Tasks;
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namespace Meteor.Map.DataObjects
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{
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class QuestData
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class QuestGameData
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{
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public uint Id { get; }
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public string ClassName { get; }
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@ -15,7 +15,7 @@ namespace Meteor.Map.DataObjects
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public int MinLevel { get; }
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public int MinGCRank { get; }
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public QuestData(uint id, string className, string name, uint prereq, int minLv, int minGcRank)
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public QuestGameData(uint id, string className, string name, uint prereq, int minLv, int minGcRank)
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{
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Id = id;
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ClassName = className;
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@ -25,8 +25,8 @@ using Meteor.Map.Actors;
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using Meteor.Map.packets.send.actor;
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using System.Collections.Generic;
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using Meteor.Map.actors.chara.npc;
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using static Meteor.Map.Actors.Quest;
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using static Meteor.Map.Actors.QuestState;
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using Meteor.Map.Actors.QuestNS;
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using static Meteor.Map.Actors.QuestNS.QuestState;
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namespace Meteor.Map.DataObjects
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{
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