Refactored quest state system seems to work!

This commit is contained in:
Filip Maj 2022-02-17 13:22:18 -05:00
parent 1523ae200b
commit 02cb0a3f43
14 changed files with 673 additions and 512 deletions

View file

@ -20,6 +20,7 @@ along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
*/
using Meteor.Common;
using Meteor.Map.Actors.QuestNS;
using System;
using System.Collections.Generic;
using System.IO;
@ -98,7 +99,7 @@ namespace Meteor.Map.Actors
if (actorType.Equals("Command"))
actor = new Command(id, actorName);
else if (actorType.Equals("Quest"))
actor = new Quest(id, actorName);
actor = new Quest(id, actorName, output);
//else if (actorType.Equals("Status"))
//mStaticActors.Add(id, new Status(id, actorName));
else if (actorType.Equals("Judge"))