Added two new commands; warp by zone entrance and a getpos command. Fixed character actor not appearing on zone... 0x2 packet only sent on login. Added spawnType to getSpawnPackets.

This commit is contained in:
Filip Maj 2016-01-20 00:02:57 -05:00
parent 3fcc9eea49
commit 02b90edd3f
7 changed files with 78 additions and 16 deletions

View file

@ -69,7 +69,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
{
SubPacket spawnPacket;
if (!spawnedFirstTime && playerActorId == actorId)
spawnPacket = SetActorPositionPacket.buildPacket(actorId, playerActorId, 0, positionX, positionY, positionZ, rotation, spawnType, false);
spawnPacket = SetActorPositionPacket.buildPacket(actorId, playerActorId, 0, positionX, positionY, positionZ, rotation, 0x1, false);
else if (playerActorId == actorId)
spawnPacket = SetActorPositionPacket.buildPacket(actorId, playerActorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, true);
else
@ -101,11 +101,16 @@ namespace FFXIVClassic_Map_Server.dataobjects
}
public virtual BasePacket getSpawnPackets(uint playerActorId)
{
return getSpawnPackets(playerActorId, 0x1);
}
public virtual BasePacket getSpawnPackets(uint playerActorId, uint spawnType)
{
List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(createAddActorPacket(playerActorId));
subpackets.Add(createSpeedPacket(playerActorId));
subpackets.Add(createSpawnPositonPacket(playerActorId, 0x1));
subpackets.Add(createSpawnPositonPacket(playerActorId, spawnType));
subpackets.Add(createNamePacket(playerActorId));
subpackets.Add(createStatePacket(playerActorId));
subpackets.Add(createIsZoneingPacket(playerActorId));

View file

@ -89,7 +89,8 @@ namespace FFXIVClassic_Map_Server
public void addActorToZone(Actor actor)
{
mActorList.Add(actor.actorId, actor);
if (!mActorList.ContainsKey(actor.actorId))
mActorList.Add(actor.actorId, actor);
int gridX = (int)actor.positionX / boundingGridSize;
int gridY = (int)actor.positionZ / boundingGridSize;

View file

@ -145,14 +145,14 @@ namespace FFXIVClassic_Map_Server.dataobjects.chara
return ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, lParams);
}
public override BasePacket getSpawnPackets(uint playerActorId)
public override BasePacket getSpawnPackets(uint playerActorId, uint spawnType)
{
List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(createAddActorPacket(playerActorId));
if (isMyPlayer(playerActorId))
subpackets.AddRange(create0x132Packets(playerActorId));
subpackets.Add(createSpeedPacket(playerActorId));
subpackets.Add(createSpawnPositonPacket(playerActorId, 0x1));
subpackets.Add(createSpawnPositonPacket(playerActorId, spawnType));
subpackets.Add(createAppearancePacket(playerActorId));
subpackets.Add(createNamePacket(playerActorId));
subpackets.Add(_0xFPacket.buildPacket(playerActorId, playerActorId));
@ -363,14 +363,13 @@ namespace FFXIVClassic_Map_Server.dataobjects.chara
return propPacketUtil.done();
}
public void sendZoneInPackets(WorldManager world)
public void sendZoneInPackets(WorldManager world, ushort spawnType)
{
playerSession.queuePacket(SetMapPacket.buildPacket(actorId, zone.regionId, zone.actorId), true, false);
playerSession.queuePacket(_0x2Packet.buildPacket(actorId), true, false);
playerSession.queuePacket(SetMusicPacket.buildPacket(actorId, 0x3D, 0x01), true, false);
playerSession.queuePacket(SetMapPacket.buildPacket(actorId, zone.regionId, zone.actorId), true, false);
playerSession.queuePacket(SetMusicPacket.buildPacket(actorId, zone.bgmDay, 0x01), true, false);
playerSession.queuePacket(SetWeatherPacket.buildPacket(actorId, SetWeatherPacket.WEATHER_CLEAR), true, false);
playerSession.queuePacket(getSpawnPackets(actorId));
playerSession.queuePacket(getSpawnPackets(actorId, spawnType));
#region grouptest
//Retainers