Added two new commands; warp by zone entrance and a getpos command. Fixed character actor not appearing on zone... 0x2 packet only sent on login. Added spawnType to getSpawnPackets.

This commit is contained in:
Filip Maj 2016-01-20 00:02:57 -05:00
parent 3fcc9eea49
commit 02b90edd3f
7 changed files with 78 additions and 16 deletions

View file

@ -14,6 +14,7 @@ using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server;
using FFXIVClassic_Map_Server.actors;
using FFXIVClassic_Map_Server.packets.send;
using FFXIVClassic_Map_Server.dataobjects.chara;
namespace FFXIVClassic_Lobby_Server
{
@ -38,6 +39,7 @@ namespace FFXIVClassic_Lobby_Server
{
mWorldManager = new WorldManager(this);
mWorldManager.LoadZoneList();
mWorldManager.LoadZoneEntranceList();
IPEndPoint serverEndPoint = new System.Net.IPEndPoint(IPAddress.Parse(ConfigConstants.OPTIONS_BINDIP), FFXIV_MAP_PORT);
@ -283,6 +285,26 @@ namespace FFXIVClassic_Lobby_Server
}
}
public void doWarp(string entranceId)
{
uint id;
if (entranceId.ToLower().StartsWith("0x"))
id = Convert.ToUInt32(entranceId, 16);
else
id = Convert.ToUInt32(entranceId);
FFXIVClassic_Map_Server.WorldManager.ZoneEntrance ze = mWorldManager.getZoneEntrance(id);
if (ze == null)
return;
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
mWorldManager.DoZoneChange(entry.Value.getActor(), ze.zoneId, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, 0.0f);
}
}
public void doWarp(string map, string sx, string sy, string sz)
{
uint mapId;
@ -299,8 +321,6 @@ namespace FFXIVClassic_Lobby_Server
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
BasePacket e2Packet = BasePacket.createPacket(_0xE2Packet.buildPacket(0x6c, 0xF), true, false);
entry.Value.queuePacket(e2Packet);
mWorldManager.DoZoneChange(entry.Value.getActor(), mapId, 0x2, x, y, z, 0.0f);
}
}
@ -310,6 +330,15 @@ namespace FFXIVClassic_Lobby_Server
return mWorldManager;
}
public void printPos()
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.getActor();
Log.info(String.Format("{0} position: {1}, {2}, {3}, {4}", p.customDisplayName, p.positionX, p.positionY, p.positionZ, p.rotation));
}
}
}
}