New scripts

New scripts for commands and effects that use the new function
signatures and work with the new statuseffectcontainer
This commit is contained in:
Yogurt 2019-05-29 23:05:40 -07:00
parent 4f80023156
commit 00017468cc
129 changed files with 884 additions and 396 deletions

View file

@ -1,15 +1,15 @@
require("modifiers")
require("battleutils")
--Unclear what the exact damage is but it seems like it's the total amount of damage the attack would have done before parrying
function onDamageTaken(effect, attacker, defender, action, actionContainer)
local amount = action.amount + action.mitigatedAmount;
--Unclear what the exact damage is but it seems like it's the total amount of damage the attack would have done before parrying + 1
function onDamageTaken(effect, attacker, defender, skill, action, actionContainer)
local amount = action.amount + action.amountMitigated + 1;
--Only reflects magical attacks if wearing AF chest
if action.actionType == ActionType.Physical or (action.actionType == ActionType.Magic and effect.GetTier() == 2) then
if skill.GetActionType() == ActionType.Physical or (skill.GetActionType() == ActionType.Magic and effect.GetTier() == 2) then
--30350: Counter! You hit target for x points of damage
--There are counter messages for blocks, can Vengeance be blocked/parried?
attacker.DelHP(amount);
attacker.DelHP(amount, actionContainer);
actionContainer.AddHitAction(attacker.actorId, 30350, amount);
end;
end;