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New scripts
New scripts for commands and effects that use the new function signatures and work with the new statuseffectcontainer
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129 changed files with 884 additions and 396 deletions
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@ -1,15 +1,15 @@
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require("modifiers")
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require("battleutils")
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--Unclear what the exact damage is but it seems like it's the total amount of damage the attack would have done before parrying
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function onDamageTaken(effect, attacker, defender, action, actionContainer)
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local amount = action.amount + action.mitigatedAmount;
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--Unclear what the exact damage is but it seems like it's the total amount of damage the attack would have done before parrying + 1
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function onDamageTaken(effect, attacker, defender, skill, action, actionContainer)
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local amount = action.amount + action.amountMitigated + 1;
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--Only reflects magical attacks if wearing AF chest
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if action.actionType == ActionType.Physical or (action.actionType == ActionType.Magic and effect.GetTier() == 2) then
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if skill.GetActionType() == ActionType.Physical or (skill.GetActionType() == ActionType.Magic and effect.GetTier() == 2) then
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--30350: Counter! You hit target for x points of damage
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--There are counter messages for blocks, can Vengeance be blocked/parried?
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attacker.DelHP(amount);
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attacker.DelHP(amount, actionContainer);
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actionContainer.AddHitAction(attacker.actorId, 30350, amount);
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end;
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end;
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