New scripts

New scripts for commands and effects that use the new function
signatures and work with the new statuseffectcontainer
This commit is contained in:
Yogurt 2019-05-29 23:05:40 -07:00
parent 4f80023156
commit 00017468cc
129 changed files with 884 additions and 396 deletions

View file

@ -1,13 +1,18 @@
require("modifiers")
function onGain(owner, effect)
function onGain(owner, effect, actionContainer)
owner.AddMod(modifiersGlobal.Stoneskin, effect.GetMagnitude());
end
--This is wrong, need to think of a good way of keeping track of how much stoneskin is left when it falls off.
function onLose(owner, effect, actionContainer)
owner.SetMod(modifiersGlobal.Stoneskin, 0);
end
--Using extra for how much mitigation stoneskin has
function onPostAction(caster, target, effect, skill, action, actionContainer)
if (owner.GetMod(modifiersGlobal.Stoneskin) <= 0) then
actionContainer.AddAction(owner.statusEffects.RemoveStatusEffectForBattleAction(effect));
function onDamageTaken(effect, attacker, defender, skill, action, actionContainer)
if (defender.GetMod(modifiersGlobal.Stoneskin) <= 0) then
defender.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false);
end
end;