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New scripts
New scripts for commands and effects that use the new function signatures and work with the new statuseffectcontainer
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129 changed files with 884 additions and 396 deletions
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@ -1,13 +1,18 @@
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require("modifiers")
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function onGain(owner, effect)
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function onGain(owner, effect, actionContainer)
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owner.AddMod(modifiersGlobal.Stoneskin, effect.GetMagnitude());
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end
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--This is wrong, need to think of a good way of keeping track of how much stoneskin is left when it falls off.
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function onLose(owner, effect, actionContainer)
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owner.SetMod(modifiersGlobal.Stoneskin, 0);
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end
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--Using extra for how much mitigation stoneskin has
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function onPostAction(caster, target, effect, skill, action, actionContainer)
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if (owner.GetMod(modifiersGlobal.Stoneskin) <= 0) then
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actionContainer.AddAction(owner.statusEffects.RemoveStatusEffectForBattleAction(effect));
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function onDamageTaken(effect, attacker, defender, skill, action, actionContainer)
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if (defender.GetMod(modifiersGlobal.Stoneskin) <= 0) then
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defender.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false);
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end
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end;
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