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New scripts
New scripts for commands and effects that use the new function signatures and work with the new statuseffectcontainer
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129 changed files with 884 additions and 396 deletions
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@ -1,30 +1,30 @@
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require("modifiers")
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require("battleutils")
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function onGain(target, effect)
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function onGain(owner, effect, actionContainer)
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--Untraited Sentinel is 30% damage taken down, traited is 50%
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local amount = 30;
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if effect.GetTier() == 2 then
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amount = 50;
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end
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target.AddMod(modifiersGlobal.DamageTakenDown, amount);
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owner.AddMod(modifiersGlobal.DamageTakenDown, amount);
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end;
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function onLose(target, effect)
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function onLose(owner, effect, actionContainer)
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local amount = 30;
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if effect.GetTier() == 2 then
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amount = 50;
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end
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target.SubtractMod(modifiersGlobal.DamageTakenDown, amount);
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owner.SubtractMod(modifiersGlobal.DamageTakenDown, amount);
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end;
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--Increases action's enmity by 100 for weaponskills
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--http://forum.square-enix.com/ffxiv/threads/47393-Tachi-s-Guide-to-Paladin-%28post-1.22b%29
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--Sentinel only works on weaponskills. It's possible that was a bug because the description says actions
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function onHit(effect, attacker, defender, action, actionContainer)
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if action.commandType == CommandType.WeaponSkill then
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function onHit(effect, attacker, defender, skill, action, actionContainer)
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if skill.GetCommandType() == CommandType.WeaponSkill then
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action.enmity = action.enmity + 100;
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end
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end
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