New scripts

New scripts for commands and effects that use the new function
signatures and work with the new statuseffectcontainer
This commit is contained in:
Yogurt 2019-05-29 23:05:40 -07:00
parent 4f80023156
commit 00017468cc
129 changed files with 884 additions and 396 deletions

View file

@ -1,22 +1,22 @@
require("modifiers")
function onGain(target, effect)
function onGain(owner, effect, actionContainer)
--Traited Sanguine Rite reduces damage taken by 25%.
--The icon in game says it's 50%, but it's lying
local amount = 25;
target.AddMod(modifiersGlobal.DamageTakenDown, amount);
owner.AddMod(modifiersGlobal.DamageTakenDown, amount);
end;
function onLose(target, effect)
function onLose(owner, effect, actionContainer)
local amount = 25;
target.SubtractMod(modifiersGlobal.DamageTakenDown, amount);
owner.SubtractMod(modifiersGlobal.DamageTakenDown, amount);
end;
--Sanguine Rite restores 30% of damage taken as MP
function onDamageTaken(effect, attacker, defender, action, actionContainer)
function onDamageTaken(effect, attacker, defender, skill, action, actionContainer)
local mpToRestore = action.amount * 0.30;
defender.AddMP(mpToRestore);
actionContainer.AddMPAction(defender, 33011, mpToRestore);
actionContainer.AddMPAction(defender.actorId, 33011, mpToRestore);
end