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New scripts
New scripts for commands and effects that use the new function signatures and work with the new statuseffectcontainer
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129 changed files with 884 additions and 396 deletions
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require("modifiers")
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function onGain(target, effect)
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function onGain(owner, effect, actionContainer)
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--Traited Sanguine Rite reduces damage taken by 25%.
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--The icon in game says it's 50%, but it's lying
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local amount = 25;
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target.AddMod(modifiersGlobal.DamageTakenDown, amount);
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owner.AddMod(modifiersGlobal.DamageTakenDown, amount);
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end;
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function onLose(target, effect)
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function onLose(owner, effect, actionContainer)
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local amount = 25;
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target.SubtractMod(modifiersGlobal.DamageTakenDown, amount);
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owner.SubtractMod(modifiersGlobal.DamageTakenDown, amount);
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end;
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--Sanguine Rite restores 30% of damage taken as MP
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function onDamageTaken(effect, attacker, defender, action, actionContainer)
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function onDamageTaken(effect, attacker, defender, skill, action, actionContainer)
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local mpToRestore = action.amount * 0.30;
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defender.AddMP(mpToRestore);
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actionContainer.AddMPAction(defender, 33011, mpToRestore);
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actionContainer.AddMPAction(defender.actorId, 33011, mpToRestore);
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end
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