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New scripts
New scripts for commands and effects that use the new function signatures and work with the new statuseffectcontainer
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129 changed files with 884 additions and 396 deletions
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@ -3,13 +3,15 @@ require("battleutils")
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--Increases range of a single spell, no clue by how much, 25% is a random guess
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--It isn't clear if it has an effect on the aoe portion of skills or just the normal range, i've seen people on the OF say both.
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function onMagicStart(caster, effect, skill)
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--It also increased height of skills
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function onMagicCast(caster, effect, skill)
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skill.range = skill.range * 1.25;
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skill.rangeHeight = skill.rangeHeight * 1.25;
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end;
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--The effect falls off after the skill is finished, meaning if you start a cast and cancel, it shouldn't fall off.
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function onCommandFinish(effect, owner, skill, actionContainer)
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if action.commandType == CommandType.Spell then
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actionContainer.AddAction(owner.statusEffects.RemoveStatusEffectForBattleAction(effect));
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if skill.GetCommandType() == CommandType.Spell then
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owner.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false);
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end
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end
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