New scripts

New scripts for commands and effects that use the new function
signatures and work with the new statuseffectcontainer
This commit is contained in:
Yogurt 2019-05-29 23:05:40 -07:00
parent 4f80023156
commit 00017468cc
129 changed files with 884 additions and 396 deletions

View file

@ -4,12 +4,12 @@ require("modifiers")
--Guessing it scales with level. If I had to guess it's either 2.1 * level or (2 * level) + 5.
--I'm going to guess the latter since it always leaves you with a whole number. I could be completely wrong though
--The party_battle_leve has rampart giving 36? defense. It's from an earlier patch so probably useless
function onGain(target, effect)
effect.SetMagnitude(2 * target.GetLevel() + 5);
function onGain(owner, effect, actionContainer)
effect.SetMagnitude(2 * owner.GetLevel() + 5);
target.AddMod(modifiersGlobal.Defense, effect.GetMagnitude());
owner.AddMod(modifiersGlobal.Defense, effect.GetMagnitude());
end;
function onLose(target, effect)
target.SubtractMod(modifiersGlobal.Defense, effect.GetMagnitude());
function onLose(owner, effect, actionContainer)
owner.SubtractMod(modifiersGlobal.Defense, effect.GetMagnitude());
end;