New scripts

New scripts for commands and effects that use the new function
signatures and work with the new statuseffectcontainer
This commit is contained in:
Yogurt 2019-05-29 23:05:40 -07:00
parent 4f80023156
commit 00017468cc
129 changed files with 884 additions and 396 deletions

View file

@ -2,9 +2,20 @@ require("modifiers")
require("battleutils")
--https://www.bluegartr.com/threads/107403-Stats-and-how-they-work/page22
function onGain(owner, effect)
owner.AddMod(modifiersGlobal.Attack, 345);
owner.SubtractMod(modifiersGlobal.Defense, 158);
function onGain(owner, effect, actionContainer)
local attackGained = 315;
local defenseLost = 158;
--Enhanced Power Surge: Increases effect of Power Surge by 10% (assuming this doesn't lower defense further)
if owner.HasTrait(27281) then
attackGained = attackGained * 1.1;
end
effect.SetMagnitude(attackGained);
effect.SetExtra(defenseLost);
owner.AddMod(modifiersGlobal.Attack, effect.GetMagnitude());
owner.SubtractMod(modifiersGlobal.Defense, effect.GetExtra());
end
function onCommandStart(effect, owner, command, actionContainer)
@ -16,8 +27,7 @@ function onCommandStart(effect, owner, command, actionContainer)
end
end
function onLose(owner, effect)
owner.SubtractMod(modifiersGlobal.Attack, 345);
owner.AddMod(modifiersGlobal.Defense, 158);
end
function onLose(owner, effect, actionContainer)
owner.SubtractMod(modifiersGlobal.Attack, effect.GetMagnitude());
owner.AddMod(modifiersGlobal.Defense, effect.GetExtra());
end