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New scripts
New scripts for commands and effects that use the new function signatures and work with the new statuseffectcontainer
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129 changed files with 884 additions and 396 deletions
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@ -2,9 +2,23 @@ require("modifiers")
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require("battleutils")
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--https://www.bluegartr.com/threads/107403-Stats-and-how-they-work/page22
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function onGain(owner, effect)
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owner.AddMod(modifiersGlobal.Attack, 115);
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owner.SubtractMod(modifiersGlobal.Defense, 158);
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--Base amount of attack gained is 105, which is multiplied by 1.1 if traited. This is why it gives 231 Attack at level 2
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--Unsure why defense is a weird number
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function onGain(owner, effect, actionContainer)
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local attackGained = 315;
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local defenseLost = 158;
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--Enhanced Power Surge: Increases effect of Power Surge by 10% (assuming this doesn't lower defense further)
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if owner.HasTrait(27281) then
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attackGained = attackGained * 1.1;
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end
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effect.SetMagnitude(attackGained);
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effect.SetExtra(defenseLost);
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owner.AddMod(modifiersGlobal.Attack, effect.GetMagnitude());
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owner.SubtractMod(modifiersGlobal.Defense, effect.GetExtra());
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end
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function onCommandStart(effect, owner, command, actionContainer)
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@ -14,7 +28,7 @@ function onCommandStart(effect, owner, command, actionContainer)
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effect.SetTier(effect.GetTier() + 1);
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--Takes 10 weaponskills/jumps to increase level
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if effect.GetTier() > 10 then
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if effect.GetTier() > 1 then
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local action = owner.statusEffects.ReplaceEffect(effect, 223213, 1, 1, 60);
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actionContainer.AddAction(action);
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else
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@ -23,7 +37,7 @@ function onCommandStart(effect, owner, command, actionContainer)
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end
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end
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function onLose(owner, effect)
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owner.SubtractMod(modifiersGlobal.Attack, 115);
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owner.AddMod(modifiersGlobal.Defense, 158);
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function onLose(owner, effect, actionContainer)
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owner.SubtractMod(modifiersGlobal.Attack, effect.GetMagnitude());
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owner.AddMod(modifiersGlobal.Defense, effect.GetExtra());
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end
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