New scripts

New scripts for commands and effects that use the new function
signatures and work with the new statuseffectcontainer
This commit is contained in:
Yogurt 2019-05-29 23:05:40 -07:00
parent 4f80023156
commit 00017468cc
129 changed files with 884 additions and 396 deletions

View file

@ -2,9 +2,23 @@ require("modifiers")
require("battleutils")
--https://www.bluegartr.com/threads/107403-Stats-and-how-they-work/page22
function onGain(owner, effect)
owner.AddMod(modifiersGlobal.Attack, 115);
owner.SubtractMod(modifiersGlobal.Defense, 158);
--Base amount of attack gained is 105, which is multiplied by 1.1 if traited. This is why it gives 231 Attack at level 2
--Unsure why defense is a weird number
function onGain(owner, effect, actionContainer)
local attackGained = 315;
local defenseLost = 158;
--Enhanced Power Surge: Increases effect of Power Surge by 10% (assuming this doesn't lower defense further)
if owner.HasTrait(27281) then
attackGained = attackGained * 1.1;
end
effect.SetMagnitude(attackGained);
effect.SetExtra(defenseLost);
owner.AddMod(modifiersGlobal.Attack, effect.GetMagnitude());
owner.SubtractMod(modifiersGlobal.Defense, effect.GetExtra());
end
function onCommandStart(effect, owner, command, actionContainer)
@ -14,7 +28,7 @@ function onCommandStart(effect, owner, command, actionContainer)
effect.SetTier(effect.GetTier() + 1);
--Takes 10 weaponskills/jumps to increase level
if effect.GetTier() > 10 then
if effect.GetTier() > 1 then
local action = owner.statusEffects.ReplaceEffect(effect, 223213, 1, 1, 60);
actionContainer.AddAction(action);
else
@ -23,7 +37,7 @@ function onCommandStart(effect, owner, command, actionContainer)
end
end
function onLose(owner, effect)
owner.SubtractMod(modifiersGlobal.Attack, 115);
owner.AddMod(modifiersGlobal.Defense, 158);
function onLose(owner, effect, actionContainer)
owner.SubtractMod(modifiersGlobal.Attack, effect.GetMagnitude());
owner.AddMod(modifiersGlobal.Defense, effect.GetExtra());
end