New scripts

New scripts for commands and effects that use the new function
signatures and work with the new statuseffectcontainer
This commit is contained in:
Yogurt 2019-05-29 23:05:40 -07:00
parent 4f80023156
commit 00017468cc
129 changed files with 884 additions and 396 deletions

View file

@ -6,12 +6,19 @@ function onMagicCast(caster, effect, skill)
skill.mpCost = skill.mpCost / 2;
end;
function onHit(effect, attacker, defender, action, actionContainer)
if action.commandType == CommandType.Spell then
--Parsimony returns 35% of damage done rounded up as MP.
local mpToReturn = math.ceil(0.35 * action.amount);
attacker.AddMp(mpToReturn);
actionContainer.AddMPAction(attacker.actorId, 33007, mpToReturn);
actionContainer.AddAction(attacker.statusEffects.RemoveStatusEffectForBattleAction(effect));
--Having two identical functions seems weird. also don't know if parsimony still activates if resisted or evaded?
function onHit(effect, attacker, defender, skill, action, actionContainer)
if skill.GetCommandType() == CommandType.Spell then
local percent = 0.10;
if effect.GetTier() == 2 then
percent = 0.35;
end
--Parsimony returns 10% (35 traited) of damage done rounded up as MP.
local mpToReturn = math.ceil(percent * action.amount);
attacker.AddMP(mpToReturn);
actionContainer.AddMPAbsorbAction(0, 33007, mpToReturn);
defender.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false);
end
end