New scripts

New scripts for commands and effects that use the new function
signatures and work with the new statuseffectcontainer
This commit is contained in:
Yogurt 2019-05-29 23:05:40 -07:00
parent 4f80023156
commit 00017468cc
129 changed files with 884 additions and 396 deletions

View file

@ -2,14 +2,14 @@ require("modifiers")
--Battle Voice grants HP_Boost and it sets max hp to 125% normal amount and heals for the difference between current
--This doesn't seem like the correct way to do this. If max HP changes between gainign and losing wont this break?
function onGain(target, effect)
function onGain(owner, effect, actionContainer)
local newMaxHP = target.GetMaxHP() * 1.25;
local healAmount = newMaxHP - target.GetMaxHP();
target.SetMaxHP(newMaxHP);
target.AddHP(healAmount);
owner.SetMaxHP(newMaxHP);
owner.AddHP(healAmount);
end;
function onLose(target, effect)
target.SetMaxHP(target.GetMaxHP() / 1.25);
function onLose(owner, effect, actionContainer)
owner.SetMaxHP(owner.GetMaxHP() / 1.25);
end;