New scripts

New scripts for commands and effects that use the new function
signatures and work with the new statuseffectcontainer
This commit is contained in:
Yogurt 2019-05-29 23:05:40 -07:00
parent 4f80023156
commit 00017468cc
129 changed files with 884 additions and 396 deletions

View file

@ -1,15 +1,15 @@
require("modifiers")
function onGain(target, effect)
function onGain(owner, effect, actionContainer)
--Parry is .1% per , Random guess but gonna say it gives 20% worth of parry.
target.AddMod(modifiersGlobal.Parry, 200);
owner.AddMod(modifiersGlobal.Parry, 200);
end;
function onParry(effect, attacker, defender, action, actionContainer)
function onParry(effect, attacker, defender, skill, action, actionContainer)
--Foresight is lost after parrying
actionContainer.AddAction(defender.statusEffects.RemoveStatusEffectForBattleAction(effect));
defender.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false);
end;
function onLose(target, effect)
target.SubtractMod(modifiersGlobal.Parry, 200);
function onLose(owner, effect, actionContainer)
owner.SubtractMod(modifiersGlobal.Parry, 200);
end;