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New scripts
New scripts for commands and effects that use the new function signatures and work with the new statuseffectcontainer
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129 changed files with 884 additions and 396 deletions
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@ -1,20 +1,20 @@
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require("modifiers")
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function onGain(target, effect)
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function onGain(owner, effect, actionContainer)
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--Traited increases speed by 20%. Assuming that means it actually increases speed instead of simply offsetting the negative speed it has by default
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local speedModifier = 0.8;
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if effect.GetTier() == 2 then
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speedModifier = 1.2;
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end
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target.SetMod(modifiersGlobal.Speed, target.GetMod(modifiersGlobal.Speed) * speedModifier);
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owner.MultiplyMod(modifiersGlobal.MovementSpeed, speedModifier);
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end;
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function onLose(target, effect)
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function onLose(owner, effect, actionContainer)
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local speedModifier = 0.8;
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if effect.GetTier() == 2 then
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speedModifier = 1.2;
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end
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target.SetMod(modifiersGlobal.Speed, target.GetMod(modifiersGlobal.Speed) / speedModifier);
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owner.DivideMod(modifiersGlobal.MovementSpeed, speedModifier);
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end;
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