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New scripts
New scripts for commands and effects that use the new function signatures and work with the new statuseffectcontainer
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129 changed files with 884 additions and 396 deletions
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@ -7,8 +7,8 @@ require("battleutils")
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--It still shows the enemy's "Enemy used [command]." message but there is no 0 damage dealt message.
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--Don't know how this works with multi-hit attacks or even how it works with stoneskin or other buffs that respond to damage
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-- I dont really know how this should work...
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function onDamageTaken(effect, attacker, defender, action, actionContainer)
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if action.actionType == ActionType.Physical then
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function onDamageTaken(effect, attacker, defender, skill, action, actionContainer)
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if skill.GetActionType() == ActionType.Physical then
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--maybe this works?
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local absorbPercent = 0.5;
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@ -24,7 +24,6 @@ function onDamageTaken(effect, attacker, defender, action, actionContainer)
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--30451: You recover [absorbAmount] HP.
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actionContainer.AddHPAction(defender.actorId, 30451, absorbAmount)
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--Dread Spike is lost after absorbing hp
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actionContainer.AddAction(defender.statusEffects.RemoveStatusEffectForBattleAction(effect));
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defender.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false);
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end
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end;
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end;
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