mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-08 21:44:35 +02:00
New scripts
New scripts for commands and effects that use the new function signatures and work with the new statuseffectcontainer
This commit is contained in:
parent
4f80023156
commit
00017468cc
129 changed files with 884 additions and 396 deletions
|
@ -5,11 +5,12 @@ require("battleutils")
|
|||
function onPreAction(effect, caster, target, skill, action, actionContainer)
|
||||
--Evade single ranged or magic attack
|
||||
--Traited allows for physical attacks
|
||||
if target.allegiance != caster.allegiance and (skill.isRanged or action.actionType == ActionType.Magic or action.actionType == ActionType.Physical) then
|
||||
if target.allegiance != caster.allegiance and (skill.isRanged or skill.GetActionType() == ActionType.Magic or skill.GetActionType() == ActionType.Physical) then
|
||||
--Set action's hit rate to 0
|
||||
action.hirRate = 0.0;
|
||||
action.hitRate = 0.0;
|
||||
action.resistRate = 400;
|
||||
--Remove status and add message
|
||||
actionContainer.AddAction(target.statusEffects.RemoveStatusEffectForBattleAction(effect));
|
||||
defender.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false);
|
||||
end
|
||||
|
||||
end;
|
Loading…
Add table
Add a link
Reference in a new issue