New scripts

New scripts for commands and effects that use the new function
signatures and work with the new statuseffectcontainer
This commit is contained in:
Yogurt 2019-05-29 23:05:40 -07:00
parent 4f80023156
commit 00017468cc
129 changed files with 884 additions and 396 deletions

View file

@ -5,11 +5,12 @@ require("battleutils")
function onPreAction(effect, caster, target, skill, action, actionContainer)
--Evade single ranged or magic attack
--Traited allows for physical attacks
if target.allegiance != caster.allegiance and (skill.isRanged or action.actionType == ActionType.Magic or action.actionType == ActionType.Physical) then
if target.allegiance != caster.allegiance and (skill.isRanged or skill.GetActionType() == ActionType.Magic or skill.GetActionType() == ActionType.Physical) then
--Set action's hit rate to 0
action.hirRate = 0.0;
action.hitRate = 0.0;
action.resistRate = 400;
--Remove status and add message
actionContainer.AddAction(target.statusEffects.RemoveStatusEffectForBattleAction(effect));
defender.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false);
end
end;