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New scripts
New scripts for commands and effects that use the new function signatures and work with the new statuseffectcontainer
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129 changed files with 884 additions and 396 deletions
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@ -5,9 +5,9 @@ require("battleutils")
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--There isn't really any information on this, but due to the fact it falls off BEFORE the target is hit,
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--I'm assuming it increases a spell's accuracy modifier instead of giving actual magic accuracy
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function onCommandStart(effect, owner, skill, actionContainer)
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if skill.actionType == ActionType.Magic then
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if skill.GetActionType() == ActionType.Magic then
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--50 is random guess.
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skill.accuracyModifier = skill.accuracyModifier + 50;
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actionContainer.AddAction(owner.RemoveStatusEffectForBattleAction(effect));
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owner.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false);
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end
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end
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