New scripts

New scripts for commands and effects that use the new function
signatures and work with the new statuseffectcontainer
This commit is contained in:
Yogurt 2019-05-29 23:05:40 -07:00
parent 4f80023156
commit 00017468cc
129 changed files with 884 additions and 396 deletions

View file

@ -1,12 +1,12 @@
require("modifiers")
function onGain(target, effect)
function onGain(owner, effect, actionContainer)
--Multiples Attack Magic Potency by 1.2 and Healing Magic Potency by 0.8
target.SetMod(modifiersGlobal.MagicAttack, target.GetMod(modifiersGlobal.MagicAttack) * 1.2);
target.SetMod(modifiersGlobal.MagicHeal, target.GetMod(modifiersGlobal.MagicHeal) * 0.8);
owner.MultiplyMod(modifiersGlobal.AttackMagicPotency, 1.2);
owner.MultiplyMod(modifiersGlobal.HealingMagicPotency, 0.8);
end;
function onLose(target, effect)
target.SetMod(modifiersGlobal.MagicAttack, target.GetMod(modifiersGlobal.MagicAttack) / 1.2);
target.SetMod(modifiersGlobal.MagicHeal, target.GetMod(modifiersGlobal.MagicHeal) / 0.8);
function onLose(owner, effect, actionContainer)
owner.DivideMod(modifiersGlobal.AttackMagicPotency, 1.2);
owner.DivideMod(modifiersGlobal.HealingMagicPotency, 0.8);
end;