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New scripts
New scripts for commands and effects that use the new function signatures and work with the new statuseffectcontainer
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129 changed files with 884 additions and 396 deletions
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@ -1,7 +1,8 @@
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require("modifiers");
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require("battleutils")
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--Absorb HP on next WS or ability
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function onHit(effect, attacker, defender, action, actionContainer)
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function onHit(effect, attacker, defender, skill, action, actionContainer)
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--1.21: Absorb HP amount no longer affected by player VIT rating.
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--Bloodbath seems based on both defener and attacker's stats, even after 1.21.
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@ -11,14 +12,14 @@ function onHit(effect, attacker, defender, action, actionContainer)
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--Possibly magic resist? Slashing resist?
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--For now using 1.0 as baseline since that seems to be the average
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if action.commandType == CommandType.Weaponskill or action.commandType == CommandType.Ability then
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if skill.GetCommandType() == CommandType.Weaponskill or skill.GetCommandType() == CommandType.Ability then
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local absorbModifier = 1.0
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local absorbAmount = action.amount * absorbModifier;
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attacker.AddHP(absorbAmount);
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--30332: You absorb hp from target
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actionContainer.AddHPAction(defender.actorId, 30332, absorbAmount)
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actionContainer.AddHPAbsorbAction(defender.actorId, 30332, absorbAmount)
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--Bloodbath is lost after absorbing hp
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actionContainer.AddAction(defender.statusEffects.RemoveStatusEffectForBattleAction(effect));
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defender.statusEffects.RemoveStatusEffect(effect,actionContainer, 30331, false);
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end
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end;
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