New scripts

New scripts for commands and effects that use the new function
signatures and work with the new statuseffectcontainer
This commit is contained in:
Yogurt 2019-05-29 23:05:40 -07:00
parent 4f80023156
commit 00017468cc
129 changed files with 884 additions and 396 deletions

View file

@ -3,7 +3,7 @@ require("battleUtils")
--Takes 10% of hp rounded down when using a weaponskill
--Random guess, but increases damage by 10% (12.5% traited)?
function onPreAction(effect, caster, target, skill, action, actionContainer)
if skill.commandType == CommandType.Weaponskill then
if skill.GetCommandType() == CommandType.Weaponskill then
local hpToRemove = math.floor(caster.GetHP() * 0.10);
local modifier = 1.10;
@ -12,9 +12,9 @@ function onPreAction(effect, caster, target, skill, action, actionContainer)
end
action.amount = action.amount * modifier;
caster.DelHP(hpToRemove);
caster.DelHP(hpToRemove, actionContainer);
--Remove status and add message
actionContainer.AddAction(target.statusEffects.RemoveForBattleAction(effect));
--Remove status and add message
caster.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, true);
end
end;