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New scripts
New scripts for commands and effects that use the new function signatures and work with the new statuseffectcontainer
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129 changed files with 884 additions and 396 deletions
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@ -3,17 +3,17 @@ require("utils")
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--Forces a full block (0 damage taken)
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function onPreAction(effect, caster, target, skill, action, actionContainer)
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--If action hit from the rear and is a weaponskill ation
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--Can aegis boon block rear attacks or non-physical attacks?
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action.blockRate = 100.0;
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end;
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--Heals for the amount of HP blocked, up to a certain point. I don't know what determines the cap but it seems to be 703 at level 50. Unsure if it scales down based on level, dlvl, or if that's an arbitrary cap added.
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function onBlock(effect, attacker, defender, action, actionContainer)
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function onBlock(effect, attacker, defender, skill, action, actionContainer)
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--Amount blocked
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local absorbAmount = math.Clamp(action.amountMitigated, 0, 703);
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--33008: You recover x HP from Aegis Boon
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defender.AddHP(absorbAmount);
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actionContainer.AddHPAction(defender.actorId, 33008, absorbAmount);
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actionContainer.AddAction(defender.statusEffects.RemoveStatusEffectForBattleAction(effect));
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defender.statusEffects.RemoveStatusEffect(effect, actionContainer);
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end;
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