mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-07-28 05:16:08 +02:00
New scripts
New scripts for commands and effects that use the new function signatures and work with the new statuseffectcontainer
This commit is contained in:
parent
4f80023156
commit
00017468cc
129 changed files with 884 additions and 396 deletions
|
@ -1,20 +1,16 @@
|
|||
require("global");
|
||||
require("weaponskill");
|
||||
require("modifiers")
|
||||
|
||||
function onSkillPrepare(caster, target, skill)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onSkillStart(caster, target, skill)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
--Increased crit rate
|
||||
function onCombo(caster, target, skill)
|
||||
--Get Berserk statuseffect
|
||||
local berserk = caster.statusEffects.GetStatusEffectById(223160);
|
||||
|
||||
--if it isn't nil, remove the AP and Defense mods and reset extra to 0, increase potency
|
||||
--if it isn't nil, remove the AP and Defense mods and reset extra to 0, increase accuracy
|
||||
if berserk != nil then
|
||||
local apPerHit = 20;
|
||||
local defPerHit = 20;
|
||||
|
@ -23,14 +19,20 @@ function onCombo(caster, target, skill)
|
|||
apPerHit = 24;
|
||||
end
|
||||
|
||||
attacker.SubtractMod(modifiersGlobal.Attack, apPerHit * berserk.GetExtra());
|
||||
attacker.Add(modifiersGlobal.Defense, defPerHit * berserk.GetExtra());
|
||||
caster.SubtractMod(modifiersGlobal.Attack, apPerHit * berserk.GetExtra());
|
||||
caster.Add(modifiersGlobal.Defense, defPerHit * berserk.GetExtra());
|
||||
|
||||
berserk.SetExtra(0);
|
||||
|
||||
--This is about 50% crit. Don't know if that's what it gave on retail but seems kind of reasonable
|
||||
skill.critRateBonus = 300;
|
||||
skill.accuracyModifier = 50;
|
||||
end;
|
||||
|
||||
return 0;
|
||||
end;
|
||||
|
||||
--Increased crit rate
|
||||
function onCombo(caster, target, skill)
|
||||
--This is about 25% crit. Don't know if that's what it gave on retail but seems kind of reasonable
|
||||
skill.critRateBonus = 200;
|
||||
end;
|
||||
|
||||
function onSkillFinish(caster, target, skill, action, actionContainer)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue