New scripts

New scripts for commands and effects that use the new function
signatures and work with the new statuseffectcontainer
This commit is contained in:
Yogurt 2019-05-29 23:05:40 -07:00
parent 4f80023156
commit 00017468cc
129 changed files with 884 additions and 396 deletions

View file

@ -1,20 +1,16 @@
require("global");
require("weaponskill");
require("modifiers")
function onSkillPrepare(caster, target, skill)
return 0;
end;
function onSkillStart(caster, target, skill)
return 0;
end;
--Increased crit rate
function onCombo(caster, target, skill)
--Get Berserk statuseffect
local berserk = caster.statusEffects.GetStatusEffectById(223160);
--if it isn't nil, remove the AP and Defense mods and reset extra to 0, increase potency
--if it isn't nil, remove the AP and Defense mods and reset extra to 0, increase accuracy
if berserk != nil then
local apPerHit = 20;
local defPerHit = 20;
@ -23,14 +19,20 @@ function onCombo(caster, target, skill)
apPerHit = 24;
end
attacker.SubtractMod(modifiersGlobal.Attack, apPerHit * berserk.GetExtra());
attacker.Add(modifiersGlobal.Defense, defPerHit * berserk.GetExtra());
caster.SubtractMod(modifiersGlobal.Attack, apPerHit * berserk.GetExtra());
caster.Add(modifiersGlobal.Defense, defPerHit * berserk.GetExtra());
berserk.SetExtra(0);
--This is about 50% crit. Don't know if that's what it gave on retail but seems kind of reasonable
skill.critRateBonus = 300;
skill.accuracyModifier = 50;
end;
return 0;
end;
--Increased crit rate
function onCombo(caster, target, skill)
--This is about 25% crit. Don't know if that's what it gave on retail but seems kind of reasonable
skill.critRateBonus = 200;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)