New scripts

New scripts for commands and effects that use the new function
signatures and work with the new statuseffectcontainer
This commit is contained in:
Yogurt 2019-05-29 23:05:40 -07:00
parent 4f80023156
commit 00017468cc
129 changed files with 884 additions and 396 deletions

View file

@ -20,16 +20,22 @@ function onTrigger(player, argc, slot, wId, eId, vId, cId)
vId = tonumber(vId) or 0;
cId = tonumber(cId) or 0;
if player and argc > 0 then
if argc > 2 then
player:GraphicChange(slot, wId, eId, vId, cId);
player:SendMessage(messageID, sender, string.format("Changing appearance on slot %u", slot));
local actor = GetWorldManager():GetActorInWorld(player.currentTarget) or nil;
if player and actor then
if player and argc > 0 then
-- player.appearanceIds[5] = player.achievementPoints;
if argc > 2 then
actor:GraphicChange(slot, wId, eId, vId, cId);
--player.achievementPoints = player.achievementPoints + 1;
actor:SendMessage(messageID, sender, string.format("Changing appearance on slot %u", slot));
actor:SendMessage(messageID, sender, string.format("points %u", player.appearanceIds[5]));
else
actor.appearanceIds[slot] = wId;
end
actor:SendAppearance();
else
player:GraphicChange(slot, wId);
end
player:SendAppearance();
else
player:SendMessage(messageID, sender, "No parameters sent! Usage: "..properties.description);
player:SendMessage(messageID, sender, "No parameters sent! Usage: "..properties.description);
end;
end;
end;