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New scripts
New scripts for commands and effects that use the new function signatures and work with the new statuseffectcontainer
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129 changed files with 884 additions and 396 deletions
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@ -6,14 +6,24 @@ function onAbilityPrepare(caster, target, ability)
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end;
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function onAbilityStart(caster, target, ability)
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ability.statusMagnitude = 100;
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--27243: Enhanced Raging Strike: Increases effect of Raging Strike by 50%
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if caster.HasTrait(27241) then
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ability.statusTier = 2;
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ability.statusMagnitude = ability.statusMagnitude * 1.5;
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end
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return 0;
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end;
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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--If caster has raging strike, remove it and send message, otherwise apply it.
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local buff = caster.statusEffects.GetStatusEffectById(223221)
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if buff ~= nil then
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--30329: Your Raging Strike removes your Raging Strike effect.
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local remAction = caster.statusEffects.RemoveStatusEffect(buff, actionContainer, 30329);
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actionContainer.AddAction(remAction);
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else
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end
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end;
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