New scripts

New scripts for commands and effects that use the new function
signatures and work with the new statuseffectcontainer
This commit is contained in:
Yogurt 2019-05-29 23:05:40 -07:00
parent 4f80023156
commit 00017468cc
129 changed files with 884 additions and 396 deletions

View file

@ -12,18 +12,21 @@ end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--QS gives 300 TP by default.
skill.statusMagnitude = 300;
--I'm assuming that with raging strikes, that increases to 500.
--and traited that increases again to 750 (or 450 without RS)
if caster.statusEffects.HasStatusEffect(223221) then
actionContainer.AddAction(caster.statusEffects.RemoveStatusEffectForBattleAction(223221));
skill.statusMagnitude = 500;
end
--27241: Enhanced Quelling Strike: Increases TP gained from QS by 50%
if caster.HasTrait(27241) then
skill.statusMagnitude = skill.statusMagnitude * 1.5;
end
--When raging strikes is active, Quelling Strikes removes it and immediately restores 100 TP for each tier ofr Raging Strikes.
local buff = caster.statusEffects.GetStatusEffectById(223221)
if buff ~= nil then
skill.tpCost = -100 * (buff.GetTier() - 1);
--QS doesn't send a message
caster.statusEffects.RemoveStatusEffect(buff);
end
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;