- Added a new Type called DialogChat which will be used to hold branched dialogs for characters. - Added initial support for Dialog chatting in BaseCharacter. This will primarily be for AI, as Users already have the Say command and don't use branched dialog. - Added primitive checking during BaseCharacter.Load() to find the correct Room for the character in the event that two Zones with the same name exist. |
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BaseCharacter.cs | ||
BaseStats.cs | ||
DialogChat.cs |