muddesigner/MudEngine/GameObjects/Bag.cs
Scionwest_cp a52ccf8da9 MudEngine:
- Converted all Types from C# types to .NET Types (such as bool changed to Boolean, and int changed to Int32).
 - Zone no longer gets saved from within GameWorld.Save, but rather in Realm.Save()
 - Room no longer gets saved from within GameWorld.Save(), but rather in Zone.Save();
 - Added new SaveWorld command that admins only can execute to force save the world. It's not fully implemented at this time.

MudGame:
 - began work on command execution from within the server while it's running.
2010-08-14 00:20:43 -07:00

40 lines
826 B
C#

//Microsoft .NET Framework
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
//MUD Engine
using MudEngine.GameObjects.Items;
namespace MudEngine.GameObjects
{
public class Bag : BaseObject
{
/// <summary>
/// Gets or Sets the size of the bag.
/// </summary>
public Int32 Size
{
get;
set;
}
private List<Items.BaseItem> Items { get; set; }
public Bag(GameManagement.Game game) : base(game)
{
}
public void Add(BaseItem item)
{
if (Items.Count < Size)
Items.Add(item);
}
public Int32 GetSlotsRemaining()
{
return Size - Items.Count;
}
}
}