muddesigner/Mud Designer/Program.cs
Scionwest_cp f919539a89 Designer:
- Door Linking implementation started.
 - Duplicate directions are not allowed within a Room
 - If a User enters the name of a non-existing Room for linking to a Doorway, the Designer generates that Room for the User.
 - Room Editor now refreshes it's list of Rooms after the Doorway Manager closes so that auto generated Rooms are displayed.
 - Added new Doorway Manager UI

Engine:
 - Added Door.DoorwayExist() method to the Door class.
2010-01-21 23:33:14 -08:00

39 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using System.Drawing.Design;
//MudEngine
using MudDesigner.MudEngine;
using MudDesigner.MudEngine.FileSystem;
using MudDesigner.MudEngine.GameManagement;
using MudDesigner.MudEngine.GameObjects;
using MudDesigner.MudEngine.GameObjects.Environment;
//Script Engine
using ManagedScripting;
using ManagedScripting.CodeBuilding;
namespace MudDesigner
{
static class Program
{
public static Designer Designer{ get; set; }
internal static Form CurrentEditor { get; set; }
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
//Setup default application properties
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
//Run the toolkit
Designer = new Designer();
Application.Run(Designer);
}
}
}