muddesigner/Mud Designer/MudEngine/GameManagement/GameScript.cs
Scionwest_cp f79a5d482b Engine:
- Removed the ManagedScripting Engine from the project. Scripting will be implemented at a later time using a custom build engine.
 - Room.Load was re-wrote to allow for loading a supplied room name (not a full filename). The Room will load the supplied Roomname by checking within it's current Zone. Rooms within different Zones can be loaded by supplying a Zone name as one of the optional parameters. Same goes for loading Rooms within a different Realm
 - All classes using the original Room.Load code have been tweaked to use the new code. Cuts the needed code used by each individual class by 80%.
 - Room.InstallPath Property added for returning the full filename and location of the Room where it's currently installed.

Designer:
 - Room Designer now supports deleting Rooms.
 - Doorway Editor no longer fails when attempting to change doorway Traveling Directions.

Runtime:
 - No longer prints blank lines if the object does not contain any text to print.
 - Added a 2nd Print method with a boolean argument for printing blank lines by force if needed.

Note: Room Deleting and Room.Load code was only tested using Rooms within Root Zones. Rooms contained within a Zone owned by a Realm was not tested.
2010-02-06 20:56:15 -08:00

19 lines
402 B
C#

//.NET Framework
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
//MudEngine
using MudDesigner.MudEngine.FileSystem;
using MudDesigner.MudEngine.GameManagement;
using MudDesigner.MudEngine.GameObjects;
namespace MudDesigner.MudEngine.GameManagement
{
public class GameScript
{
public GameScript()
{
}
}
}