muddesigner/Project Manager/Program.cs
Scionwest_cp 97274cb4aa MUDEngine:
* Created a FileSystem class. FileSystem acts as a back end class for saving and loading data. Adding additional file types or data management options such as SQL will not be easier to implement by creating a new class that the FileSystem class can use.
 * XmlSerialization class is no longer public. It's changed to internal and has its information passed to it via the FileSystem class.

Project Manager:
 * Project Manager now uses the FileSystem class for saving and loading data instead of the XmlSerialization class.
2009-11-06 17:45:46 -08:00

38 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
namespace Project_Manager
{
static class Program
{
internal static MUDEngine.ProjectInformation project;
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
//Make sure all our paths are created before we start working with the editor.
MUDEngine.Engine.ValidateProjectPath(Application.StartupPath);
MUDEngine.FileSystem.FileSystem.FileType = MUDEngine.FileSystem.FileSystem.OutputFormats.XML;
project = new MUDEngine.ProjectInformation();
//check if a project file exists, or use the new instance
if (System.IO.File.Exists(Application.StartupPath + @"\Data\project.xml"))
{
project = (MUDEngine.ProjectInformation)MUDEngine.FileSystem.FileSystem.Load(Application.StartupPath + @"\Data\project.xml", project);
}
//run the app
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new frmMain());
MUDEngine.FileSystem.FileSystem.Save(Application.StartupPath + @"\Data\project.xml", project);
}
}
}