- GameTime updates; Still not fully functioning correctly. MudGame: - Create command received some error checks when creating Realms.
135 lines
No EOL
4.7 KiB
C#
135 lines
No EOL
4.7 KiB
C#
public class CommandCreate : IGameCommand
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{
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public Boolean Override { get; set; }
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public String Name { get; set; }
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public void Execute(String command, BaseCharacter player)
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{
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if ((player.Role == SecurityRoles.Player) || (player.Role == SecurityRoles.NPC))
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{
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return; //Don't let them know this even exists.
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}
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//Build our create menu.
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player.Send("");
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player.Send("Welcome to " + player.ActiveGame.GameTitle + " World Creation Tool.");
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player.Send("What would you like to create?");
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player.Send("");
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player.Send("1: Realm");
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player.Send("2: Zone");
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player.Send("3: Room");
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player.Send("4: Exit Tool");
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player.Send("Selection: ", false);
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Int32 selection = Convert.ToInt32(player.ReadInput());
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//Fire off what ever Method we need to, according to the users input.
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switch (selection)
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{
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case 1:
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CreateRealm(player);
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break;
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case 2:
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CreateZone(player);
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break;
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}
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}
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//Creates a Realm.
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public void CreateRealm(BaseCharacter player)
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{
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//Instance a new Realm.
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Realm realm = new Realm(player.ActiveGame);
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Boolean isLegalName = false;
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while (!isLegalName)
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{
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isLegalName = true;
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//Get the name of this Realm from the player.
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player.Send("Realm Name: ", false);
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realm.Name = player.ReadInput();
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//Check if a Realm with this name already exists.
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foreach (Realm r in player.ActiveGame.World.RealmCollection)
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{
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if (r.Name == realm.Name)
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{
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player.Send("Realm already exists!");
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isLegalName = false;
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}
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}
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}
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player.ActiveGame.World.AddRealm(realm);
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Log.Write(player.Name + " has created a Realm called " + realm.Name);
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player.Send(realm.Name + " has been created and added to the world.");
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}
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public void CreateZone(BaseCharacter player)
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{
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player.Send("Select which Realm this Zone will belong to.");
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Boolean isValidRealm = false;
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String input = "";
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Realm realm = new Realm(player.ActiveGame);
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while (!isValidRealm)
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{
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isValidRealm = true;//Default to true, assume the user entered a valid name.
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foreach (Realm r in player.ActiveGame.World.RealmCollection)
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{
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player.Send(r.Filename + " | ", false);
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}
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input = player.ReadInput();
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//Ensure it's a valid name, if not then loop back and try again.
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foreach (Realm r in player.ActiveGame.World.RealmCollection)
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{
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if (r.Filename.ToLower() == input.ToLower())
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{
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isValidRealm = true;
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realm = r;
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break;
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}
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else
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{
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isValidRealm = false;
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}
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}
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if (!isValidRealm)
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player.Send("That Realm does not exist! Please try again.");
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}
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Zone zone = new Zone(player.ActiveGame);
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realm.AddZone(zone);
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Boolean isValidZone = false;
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while (!isValidZone)
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{
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isValidZone = true; //assume the user will enter a correct value.
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player.Send("Enter a name for this Zone: ", false);
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String name = player.ReadInput();
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if (String.IsNullOrEmpty(name))
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continue;
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foreach (Zone z in realm.ZoneCollection)
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{
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if (z.Name == name)
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{
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isValidZone = false;
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break;
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}
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}
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if (isValidZone)
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{
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zone.Name = name;
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}
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}
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Log.Write(player.Name + " has created a Zone called " + zone.Name + " within the Realm " + realm.Name);
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player.Send(zone.Name + " has been created and added to Realm " + realm.Name + ".");
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}
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} |