- Removed the need for the old CommandResult Type to be a returned value on all commands. Command.Execute() is now just void. - All commands updated to now return a value. They use player.Send() to direct messages to the player instead. - Removed CommandClear from the project and made it a script so that developers can see how to write custom command scripts.
24 lines
629 B
C#
24 lines
629 B
C#
//Microsoft .NET Framework
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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//MUD Engine
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using MudEngine.Commands;
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using MudEngine.GameObjects.Characters;
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using MudEngine.GameManagement;
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using MudEngine.GameObjects.Environment;
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namespace MudEngine.GameManagement
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{
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public interface IGameCommand
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{
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//Name of the command
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String Name { get; set; }
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//Used to override commands with the same name
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Boolean Override { get; set; }
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//Executes the command.
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void Execute(String command, BaseCharacter player);
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}
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}
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